Fishhead : Blueprint is the fourth game in the Fishhead series. The game picks up where Fishhead 2 (2002) ended. The clone machine, invented by dr Bau and misused by Highhair and Tomatoman to build an army, was badly damaged. Now the blueprint has been stolen by Tomatomans henchmen from dr Bau's lab! It is up to Fishhead to get it back before things get out of hand.
About the game
The game is based around a big overworld with 50 doors. Most of these doors lead to levels, some to other locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles, others have mini bosses. The game has around 40 enemies and other dangers. You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game. In some levels you get help from a goose, which somehow stumbled into the game. He will fly you to places, or you can ride him when he is too lazy to fly.
The game features lazy but tidy, low-res pixel art graphics and a very limited palette. Giving it a NES / GBC-like look, if those systems could handle paralaxing. The music is using custom chiplike samples made by Jonas Isaksson.