Where are the other 3 fishhead games?
A downloadable game for Windows
Fishhead : Blueprint is the fourth game in the Fishhead series. The game picks up where Fishhead 2 (2002) ended. The clone machine, invented by dr Bau and misused by Highhair and Tomatoman to build an army, was badly damaged. Now the blueprint has been stolen by Tomatomans henchmen from dr Bau's lab! It is up to Fishhead to get it back before things get out of hand.
About the game
The game is based around a big overworld with 50 doors. Most of these doors lead to levels, some to other locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles, others have mini bosses. The game has around 40 enemies and other dangers. You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game. In some levels you get help from a goose, which somehow stumbled into the game. He will fly you to places, or you can ride him when he is too lazy to fly.
The game features lazy but tidy, low-res pixel art graphics and a very limited palette. Giving it a NES / GBC-like look, if those systems could handle paralaxing. The music is using custom chiplike samples made by Jonas Isaksson.
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
- Proper launch post89 days ago
- Release Trailer95 days ago
- Released!98 days ago
- Let's playAug 14, 2020
- The history of FishheadAug 08, 2020
- TestingAug 06, 2020
- Nearly there!Jul 23, 2020
- Secret islandMay 24, 2020
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Thank you so much for sharing your story behind development (on your page)...! I am a teacher myself and find myself lacking in time and energy left for game development... You're an inspiration!
Also, have you thought of sharing development updates on Twitter? I think a lot of game developers are active there, and I follow many myself.
Thanks for your message! I have thought about that, but a Twitter account for my games would probably be marked by long silences since education still takes a lot of my time. I do have social media accounts for my digital educational projects (which are doing much better than my games).
Awesome!! I've just followed, and I look forward to updates about your games!!
Digital educational projects, you say...? That sounds very interesting too...!!
Will this gem see a release on Steam?...p.s. keep up the great work